Video Game Preservation Week – NES Games

And so it’s come to this – Video Game Preservation week.  Video games have come a long way throughout their history and now run the gamut from mildly amusing time wasters (see Saga, Candy Crush) to epic visual experiences with the production values of Hollywood movies.

Are video games an artform worthy of preservation?  For the next seven days, I’ll be publishing articles that justify a resounding “yes” as an answer to that question.  Today, we’re going to start with this:

The beloved Nintendo Entertainment System.  Behold its glory.  Many of us have fond memories of spending hours of our youth playing video games on this guy, but were those games art worthy of preservation?  Yes they are – and here are five reasons why:

1)The NES and the Video Game Renaissance

The NES saved the very concept of video games from oblivion.

In the 1970’s, video game consoles first found their way into our living rooms.  There wasn’t a lot you could do with the technology at the time, but Missile Command, Space Invaders, Pac-Man, and other arcade favorites were there.  Unfortunately, so were hundreds of awful games.  The final nail in the coffin of this era of gaming was the ET game for Atari 2600 in 1982 – millions of which were buried in the middle of the desert (or so the legends say).

Nintendo saved video games by maintaining strict quality controls, pioneering character based gaming, and marketing itself, at least at first, as an “entertainment system” and not as a “video game console.”  Operating in a commercial vacuum didn’t hurt either.

Now that we made the case for the machine, let’s look at some of the games:

2) Storytelling – The Legend of Zelda, Final Fantasy, Crystalis

We have started to expect plot and character development in our video games, but when we first experienced these concepts, it was absolutely incredible.  The Legend of Zelda and Final Fantasy have become video game phenomenon with every additional version, but I think it was little-known Crystalis that may have had the best story of any NES game.

3) Social Experiences – Blades of Steel, Tecmo Super Bowl, Super Mario Brothers 3

Early video games had two player modes, but they were too limited and repetitive to provide much re-play value after a few sittings.  Several NES games changed this dynamic.  I think the best part about Super Mario 3 was the cooperative two player mode, and Tecmo Super Bowl allowed us to play through a real NFL season for the first time.  Blades of Steel wasn’t as complex as those games, but it was just as much fun.

4) Insane Difficulty – Mega Man, Teenage Mutant Ninja Turtles, Contra

We’ve gotten away from intense and unfair difficulty in video games, but this makes these old NES games all the more interesting to me.  I’m not saying we should bring back ridiculously hard obstacles (the TMNT water level, having to fight Elec Man for the second time, or having to use the Konami Code just to get to level 2), but these games have their own special place in video game history.

5)  Creativity – Metroid, Punch-Out, Kirby’s Adventure

More quality control meant that the NES could push the envelope on creativity, as developers were no longer encourages to just churn out crap.  Metroid could have been a lot less interesting, Punch-Out a lot less colorful, and Kirby’s Adventure could have phoned it in as one of the last games on the NES.  Fortunately, none of these things happened.

There are dozens of classic games that I didn’t mention here, all worthy of preservation for their own reasons.  What do you think?

(c) 2014 D. G. McCabe

3 thoughts on “Video Game Preservation Week – NES Games”

  1. Gaming generally has an issue with remembering how it came back from the crash. Quality control nowadays doesn’t seem to be as strong anymore, people have become a bit too lax.

  2. I’ve noticed a trend recently in which it seems that big developers are spending way too much time on how a game looks and not enough on the gameplay. I first noticed this in Grand Theft Auto 4, but from everything I’ve read about Destiny it’s basically a prettier, but less fun version of the original Halo.

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